• The added line is THIS COLOR.
  • The deleted line is THIS COLOR.
#freeze
* Some simulation results at high Re [#h0890fe1]

** A falling body at Re=800 [#wc9c7af7]
** A falling object at Re=800 [#wc9c7af7]

- with volume rendering of magnitudes of fluid velocities (abs(vx,vy,vz))
- with volume rendering visualization of magnitudes of fluid velocity (=abs(vx,vy,vz))

#youtube(_sSZ0bjdQ0M)
#youtube(laI8T3CR_nM)

- with fluid velocities at a middle place
- with visualization of fluid velocity on a central plane as vectors

#youtube(QV5wGe0jrHk)
#youtube(cA0Fs1gZES4)

- without fluid velocities
- without visualization of fluid

#youtube(-RAV3MmMKdg)
#youtube(YOdYwNuCbzs)

//#videojs(http://pedantic.jp/movie/download/demo_RFDissolve.avs.Muxed.mp4,type=mp4,width=512,height=384)

- 128 x 128 x 256 grids x 200,000 steps => 4 hours on 6 core intel CPU.

- The size of falling body is 40 (L) x 16 (W) x 4 (D) in the unit of CFD grid.

- The density of falling body is 1.5 times heavier than the fluid.

- Files needed for reproducing this simulation

-- Input UDF file: &ref(input_rigid2.udf);
-- Define UDF file: &ref(define.udf);
-- GOURMET: &ref(particleshow.py); &ref(show_velocity2_rigid.py);
-- Input UDF file: &ref(input_rigid_free1.udf);
-- Define UDF file: &ref(define.udf); [v3.02]
-- GOURMET: &ref(particleshow.py); &ref(show_velocity2_rigid.py); &ref(particleshow_see_user_specify.py);
-- Tool: &ref(init_config_arch.py);