- The added line is THIS COLOR.
- The deleted line is THIS COLOR.
#freeze
* Some simulation results at high Re [#h0890fe1]
** A falling body at Re=500 [#wc9c7af7]
** A falling object at Re=800 [#wc9c7af7]
- with volume rendering visualization of magnitudes of fluid velocity (=abs(vx,vy,vz))
with volume rendering of magnitudes of fluid velocities (abs(vx,vy,vz))
#youtube(N_vIgZ5AHIE)
#youtube(laI8T3CR_nM)
with fluid velocities at a middle place
#youtube(QV5wGe0jrHk)
- with visualization of fluid velocity on a central plane as vectors
without fluid velocities
#youtube(-RAV3MmMKdg)
#youtube(cA0Fs1gZES4)
- without visualization of fluid
#youtube(YOdYwNuCbzs)
//#videojs(http://pedantic.jp/movie/download/demo_RFDissolve.avs.Muxed.mp4,type=mp4,width=512,height=384)
- 128 x 128 x 64 grids x 200000 steps => 3 hours on 4 core intel CPU.
- 128 x 128 x 256 grids x 200,000 steps => 4 hours on 6 core intel CPU.
- The size of falling body is 40 (L) x 16 (W) x 4 (D) in the unit of CFD grid.
- The density of falling body is 1.5 times heavier than the fluid.
- Files needed for reproducing this simulation
-- Input UDF file: &ref(input_rigid2.udf);
-- Define UDF file: &ref(define.udf);
-- GOURMET: &ref(particleshow.py); &ref(show_velocity2_rigid.py);
-- Input UDF file: &ref(input_rigid_free1.udf);
-- Define UDF file: &ref(define.udf); [v3.02]
-- GOURMET: &ref(particleshow.py); &ref(show_velocity2_rigid.py); &ref(particleshow_see_user_specify.py);
-- Tool: &ref(init_config_arch.py);